Demo Play Attention |
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The different activities in Play Attention’s educational protocol teach the student to sustain attention for longer periods of time. The student starts by making a bird fly or a fish swim simply by focusing on the screen. By focusing on the screen character, the student will push it to the bottom of the screen. If attention wanes, the character will float up according to the indicated loss in attention level.

New improved graphics not shown on video demo below. Click to Play Visual Tracking Demo below
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This activity teaches sustained attention, or Attention Stamina, the ability to stay focused for an extended period of time. Through repeated practice you will increase your capabilities to sustain your attention for a full five minutes without interruption
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Students who lack visual tracking have a hard time attending to a teacher moving around the classroom. By focusing on the screen character, you will force the character to move randomly about the screen. You must track the character visually with attention to increase your score.
New improved graphics not shown on video demo, Click to View Visual Tracking Demo
If attention drops, the character will halt movement and ask you to focus back in at which point it will resume it movement. This teaches Visual Tracking, the ability to follow a moving object with focused attention.
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Many individuals with attention difficulties cannot stay on-task for very long. In this level, the student tries to increase time on-task while building a tower of blocks. By focusing on the blocks, the student carries them across the screen to build the tower. If the user fails to focus, the blocks stop or move backward. The student tries to complete the task within a given time parameter.
New improved graphics not shown on video demo, Click to View Time On-Task & Academic Bridge
With new version, you will be assigned the objective of building a 12-block tower within five minutes. You'll start with a red base and a single gold block. By focusing, you will pick up and move the blocks, one at a time, to form a tower. If you fall off-task, the current block will stop or move backward. Any distraction will impede your progress. This teaches Time-on-Task , the ability to start and complete an assignment within a given amount of time.
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To activate this exercise, the student must focus on the blocks that light in increasingly longer sequences. Using color and sound cues, the user must repeat each sequence by touching the corresponding arrow keys on the keyboard. The goal is to increase short-term memory.
Four blocks, laid out similar to your arrow keys, light up in a random sequence with distinct auditory tones. Starting with sequences of two, you will be asked to input the last sequence using the corresponding arrow keys. Sequences increase in complexity as the user's skill increases.
New improved graphics not shown on video demo, Click to View Short-Term Memory Demo
If your attention diminishes, the game will halt until you focus back in. This teaches Short Term Memory Sequencing, or the ability to chunk and manipulate data in working memory
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This level puts the student at the controls of a cyber starship. Focusing in activates your "star flyer." Red and white asteroids will approach your screen. Your objective is to filter out the distracting background stars while deflecting white asteroids. This teaches Discriminatory Processing, the ability to filter out distracting stimuli and correctly respond to appropriate stimuli.
New improved graphics not shown on video demo, Click to View Discriminatory Processing Demo
This would be similar to filtering out the background activity in a classroom or office setting, while focusing on your task at hand.
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